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[RESOLVED] Crash with Savegamess
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Lonhaldar
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PostPosted: Fri 8 Nov - 18:48 (2013)    Post subject: [RESOLVED] Crash with Savegamess Reply with quote

That's what i think. 
And i don't know if i can mod the validator, 'cause it show up all the dates after 10000 as errors... So for characters histories, it's just too much to find out real errors on them...
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Publicité






PostPosted: Fri 8 Nov - 18:48 (2013)    Post subject: Publicité

PublicitéSupprimer les publicités ?
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Blood Royal
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PostPosted: Fri 8 Nov - 18:52 (2013)    Post subject: [RESOLVED] Crash with Savegamess Reply with quote

Ahh, you deleted the "Rise of the Shia" CB?

That was the one causing the issues, and after that, the wilderness CB seems to have lost it's 2 errors also.

Hmm...
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Lonhaldar
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PostPosted: Fri 8 Nov - 18:53 (2013)    Post subject: [RESOLVED] Crash with Savegamess Reply with quote

yeah, and without this casus belli, the only errors i get are the graphics one, who wouldn't make the game crash normally...
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Blood Royal
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PostPosted: Fri 8 Nov - 18:58 (2013)    Post subject: [RESOLVED] Crash with Savegamess Reply with quote

Yeah, me too.

I'll try removing mod directories one by one, so we can narrow it down further.
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Lonhaldar
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PostPosted: Fri 8 Nov - 19:00 (2013)    Post subject: [RESOLVED] Crash with Savegamess Reply with quote

Ok  Okay
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Blood Royal
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PostPosted: Fri 8 Nov - 19:04 (2013)    Post subject: [RESOLVED] Crash with Savegamess Reply with quote

In the mean-time, can you try the start date earlier than 10,000 and see if that is the issue?

If it's a hard-coded crash with dates past 10,000 we are in serious trouble Shocked
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Lonhaldar
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PostPosted: Fri 8 Nov - 19:05 (2013)    Post subject: [RESOLVED] Crash with Savegamess Reply with quote

I try with my bookmark in 9650, and the problem is still here Wink
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Blood Royal
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PostPosted: Fri 8 Nov - 19:07 (2013)    Post subject: [RESOLVED] Crash with Savegamess Reply with quote

Good - or well, not good, but could have been worse if it had worked!
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Lonhaldar
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PostPosted: Fri 8 Nov - 19:08 (2013)    Post subject: [RESOLVED] Crash with Savegamess Reply with quote

Yep, well, without the landed_titles file who freeze the validator, we've got 17210 errors in the mod currently (including "false" errors with 10000+ dates).
i'm beginning to fix them, illegal brackets in events files, buildings files, things like that, ...
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Chris93
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PostPosted: Fri 8 Nov - 19:09 (2013)    Post subject: [RESOLVED] Crash with Savegamess Reply with quote

We'll fix it guys, dont worry!
Sooner or later  Mr. Green
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Blood Royal
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PostPosted: Fri 8 Nov - 19:10 (2013)    Post subject: [RESOLVED] Crash with Savegamess Reply with quote

Hehe, yeah, IT problems always get solved in the end in my experience, even if it can take a while  Okay
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Lonhaldar
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PostPosted: Fri 8 Nov - 19:10 (2013)    Post subject: [RESOLVED] Crash with Savegamess Reply with quote

Without the characters, 6439 errors. :p
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Blood Royal
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PostPosted: Fri 8 Nov - 19:13 (2013)    Post subject: [RESOLVED] Crash with Savegamess Reply with quote

Ouch Razz

Can you try running the validator on GoT mod and see what they have? 6439 errors seems a little excessive!
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Lonhaldar
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PostPosted: Fri 8 Nov - 19:22 (2013)    Post subject: [RESOLVED] Crash with Savegamess Reply with quote

There's some duplicate Ids in the buildings, could be an idea...


15310 errors in the GoT mod, and 7443 in the vanilla games, we're not so bad Wink
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PostPosted: Fri 8 Nov - 19:24 (2013)    Post subject: [RESOLVED] Crash with Savegamess Reply with quote

That's what I thought  Okay The validator isn't perfect, probably.

As for buildings, yes, but we had the crash before we added buildings (then again, back then we also had the duplicate ID bug).

I don't know how to use the validator, however, so do you mind checking the buildings? I'll keep trying to use trial & error to narrow it down.
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