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Lonhaldar
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PostPosted: Fri 17 Jan - 15:36 (2014)    Post subject: Beta Release Reply with quote

Ok, changing the defines.lua. I'll check with the vanilla one for compatibility, and will look at the on_action too. Blood, you can look to the modifiers?
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PostPosted: Fri 17 Jan - 15:36 (2014)    Post subject: Publicité

PublicitéSupprimer les publicités ?
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Blood Royal
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PostPosted: Fri 17 Jan - 15:37 (2014)    Post subject: Beta Release Reply with quote

I'm playing it with the latest patch, I haven't seen any issues at least... it's also only some patches that break mods, the major ones, and we already updated it for 2.0.

We don't have all the new features of the latest patch, I think I spotted some new plots and such, but that is nothing critical for now I think.
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Blood Royal
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PostPosted: Fri 17 Jan - 15:38 (2014)    Post subject: Beta Release Reply with quote

I don't think we should make last-minute changes now to that Smile The mod works fine with the latest patch, aren't you guys playing with it too? If we try and make changes to certain files, and not all files, we may end up doing more harm than good.

Last edited by Blood Royal on Fri 17 Jan - 15:39 (2014); edited 1 time in total
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Lonhaldar
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PostPosted: Fri 17 Jan - 15:39 (2014)    Post subject: Beta Release Reply with quote

yeah, i playing it, and all looks good, will just look to the on_action (trigger some events, could be interesting) and the defines.lua, as i've to change the tech years Wink
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Blood Royal
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PostPosted: Fri 17 Jan - 15:40 (2014)    Post subject: Beta Release Reply with quote

I would be very careful - we should do the mod update all at once, if you change the on_action ones, we also need to make sure the events are there to trigger! My advice: leave it all alone, we have a stable mod now, let's not tempt fate by making these changes that we don't have time to fully test!
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Lonhaldar
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PostPosted: Fri 17 Jan - 15:42 (2014)    Post subject: Beta Release Reply with quote

I make a backup before to change these files, don't worry Wink
But i can let it if you prefer!
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Chris93
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PostPosted: Fri 17 Jan - 15:42 (2014)    Post subject: Beta Release Reply with quote

Put inside the updated defines at least, and, please, check if these two lines are as shown here:

Code:

MAX_GENERATED_TRAITS_FOR_HISTORICAL = 0
ENFORCE_ONE_OF_EACH_HOLDING = 0,
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Blood Royal
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PostPosted: Fri 17 Jan - 15:44 (2014)    Post subject: Beta Release Reply with quote

Changing defines.lua is fine if you test it for crashes, but I don't think we should touch the events yet, they're all interconnected and could lead to weird crashes or issues.
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Lonhaldar
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PostPosted: Fri 17 Jan - 15:45 (2014)    Post subject: Beta Release Reply with quote

Oh yeah, of course!
The on-action file by the way only trigger events based on action, like birth, death, marriage, ...
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Chris93
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PostPosted: Fri 17 Jan - 15:50 (2014)    Post subject: Beta Release Reply with quote

My files are ready, where do I have to put it?
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Blood Royal
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PostPosted: Fri 17 Jan - 15:51 (2014)    Post subject: Beta Release Reply with quote

Excellent!

Let's compile the final build, look at it for an hour or two, and then prepare to release the madness Cool
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Lonhaldar
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PostPosted: Fri 17 Jan - 15:52 (2014)    Post subject: Beta Release Reply with quote

put them in your cubby Wink
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Lonhaldar
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PostPosted: Fri 17 Jan - 15:54 (2014)    Post subject: Beta Release Reply with quote

Abrazôr, Black numenorean son of the Witch King, will be his heir now!
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Blood Royal
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PostPosted: Fri 17 Jan - 15:56 (2014)    Post subject: Beta Release Reply with quote

It'll be cool being able to play as his adopted heir, hehe, even when the Witch King dies  Okay
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Lonhaldar
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PostPosted: Fri 17 Jan - 16:21 (2014)    Post subject: Beta Release Reply with quote

Compiled all the latest files, i'm testing if no crash at loading, and i'll upload it!  Okay
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