The Middle Earth Project Forum Index
 
 
 
The Middle Earth Project Forum IndexFAQSearchRegisterLog in

Beta Release
Goto page: <  1, 2, 322, 23, 2440, 41, 42  >
 
Post new topic   Reply to topic    The Middle Earth Project Forum Index -> The Team Forum -> Archive
Previous topic :: Next topic  
Author Message
Blood Royal
Team

Offline

Joined: 18 Jul 2013
Posts: 1,077
Localisation: Denmark

PostPosted: Fri 24 Jan - 17:25 (2014)    Post subject: Beta Release Reply with quote

Excellent idea! Wolves should probably be goblins and wargs though, or even trolls, I don't think even the biggest wolf pack could terrorize an entire province Smile
Back to top
Publicité






PostPosted: Fri 24 Jan - 17:25 (2014)    Post subject: Publicité

PublicitéSupprimer les publicités ?
Back to top
Lonhaldar
Administrateur

Offline

Joined: 06 Mar 2013
Posts: 3,190
Localisation: France

PostPosted: Fri 24 Jan - 17:40 (2014)    Post subject: Beta Release Reply with quote

Yeah, but as it's only a troop of settlers, wolves of Middle-Earth could be enough to killed most of them!
Back to top
Nukumnehtar
Team

Offline

Joined: 09 Mar 2013
Posts: 959
Localisation: Rochester, NY, USA

PostPosted: Fri 24 Jan - 21:32 (2014)    Post subject: Beta Release Reply with quote

Blood Royal wrote:

Excellent idea! Wolves should probably be goblins and wargs though, or even trolls, I don't think even the biggest wolf pack could terrorize an entire province Smile
Not so true, the White Wolves once wreaked havoc across Eriador during the Great Winter when the Brandywine completely froze over. Okay
Back to top
Blood Royal
Team

Offline

Joined: 18 Jul 2013
Posts: 1,077
Localisation: Denmark

PostPosted: Fri 24 Jan - 22:01 (2014)    Post subject: Beta Release Reply with quote

Alright, done here for now too - here are the latest files, to be copy/pasted directly over the update I posted previously.

Changelog-
(Mostly fixes and tweaks to previous update)
-High King of hte Noldor event for Elrond if he has K_Eregion and other conditions, and also choice to re-build Eregion for his sons if Sauron is defeated
-anyone with learning less than 20 who is not a hobbit or maiar will now begin to be corrupted by the ring over a period of time

Files:
##########################
http://www.sendspace.com/file/q0gwwp
##########################

And when you compile the latest build Lon, please make sure that you are using my traits files (with your changes copy/pasted into them) and also my defines.lua (with whatever changes you have made added to mine, if any).

Hopefully we can release this tomorrow Okay
Back to top
Blood Royal
Team

Offline

Joined: 18 Jul 2013
Posts: 1,077
Localisation: Denmark

PostPosted: Fri 24 Jan - 23:19 (2014)    Post subject: Beta Release Reply with quote

Important last-minute fix for event when Sauron gets the ring, before the alliance didnt trigger properly for the assault:

###################
file: deleted
###################

Goes straight to event folder, overwriting the old one.

EDIT: E_Mordor is E_Barad_Dur it turns out... needed for the final strike. Please be sure to use THIS version of the file Okay

#######################
File: http://www.sendspace.com/file/2tctqm
#######################

3rd edit / empire of mordor is too extrreme to gain, instead only gain dagorlad and the 2 duchies of k_mordor
Back to top
Lonhaldar
Administrateur

Offline

Joined: 06 Mar 2013
Posts: 3,190
Localisation: France

PostPosted: Sat 25 Jan - 10:57 (2014)    Post subject: Beta Release Reply with quote

Great !  Okay
Don't worry, all your files are in the patch cubby!


Is it possible, if Aragorn become king of Gondor and Arnor, to give him the name "Elessar", and the dynasty "Telcontar" (id 2004) ?
Back to top
Lonhaldar
Administrateur

Offline

Joined: 06 Mar 2013
Posts: 3,190
Localisation: France

PostPosted: Sat 25 Jan - 12:37 (2014)    Post subject: Beta Release Reply with quote

Added a claim, so dwarves will have a claim on Khazad-Dum if Sauron is defeated !
Changed too the days between different colonisation events (they won't fired at the same day now, but the event chain will spend around 150 days now)
Back to top
Chris93
Team

Offline

Joined: 05 Apr 2013
Posts: 1,965
Localisation: Italia

PostPosted: Sun 26 Jan - 11:58 (2014)    Post subject: Beta Release Reply with quote

When the new build is planned to be released?
Back to top
Lonhaldar
Administrateur

Offline

Joined: 06 Mar 2013
Posts: 3,190
Localisation: France

PostPosted: Sun 26 Jan - 12:11 (2014)    Post subject: Beta Release Reply with quote

As soon as possible if it's a vital fix, or when we'll have enough stuff ! We can do a big update with a lot of new stuff, and then wait again a little?
Back to top
Chris93
Team

Offline

Joined: 05 Apr 2013
Posts: 1,965
Localisation: Italia

PostPosted: Sun 26 Jan - 12:27 (2014)    Post subject: Beta Release Reply with quote

I don't know, i've not been very active in the last days, so I don't know what kind of work has been done. When has the last beta been released?
Back to top
Lonhaldar
Administrateur

Offline

Joined: 06 Mar 2013
Posts: 3,190
Localisation: France

PostPosted: Sun 26 Jan - 12:31 (2014)    Post subject: Beta Release Reply with quote

The last one was released sunday 19, and we've got already a lot of stuff done. But maybe could we do more?


-------0.1.4b Patch Changelog----------


BUGS :
- Fixed the parents of Celeborn and his siblings
- Mouth of Sauron is now the heir of Sauron and not Saruman
- Fixed mistakes in health file, changes months to days for relevant events, the incapable/infirm traits for humans and dwarves should now trigger at the correct ages
- Fixed Dunlending claim event on Rohan
- Fixed missing bracket in human infertility event, it should trigger properly now for human women
- fixed issue with aragorns dynasty not being able to call on rohan; they now can, just like the house of stewards
- Fixed event so that the Last Alliance still attacks Sauron once he has the ring, even if Gondor was restored
- Fixed a bug with the events of the chain "Visit the Tomb of Thorin Oakenshield", so now, the events fires correctly


LOCALISATION :
- Fixed the localisation for titles of the istari culture, replaced a false "Royaume de" on "Kingdom of" for english language.
- Fixed wrong cultural localisations for castles
- Added new french translations for some event chains (still WIP)
- Added new french translations for some baronies
- Added new names for baronies of Minas Tirith


TITLES/CHARACTERS/DYNASTIES :
- Assigned Pass of Shelob to Shelob
- Added the Broadbeams and the Firebeards dwarves in Ered Luin.
- Added the lines of the Kings of Nurunkhizdin and Zirakdum.
- Now, Galadriel get the Elven Infertility trait at beginning of the War of the Ring.
- Maglor is nomore in Lorien, but in the Avari province at north of Sea of Rhun.
- Changed the succession law in Lorien.


WILDERNESS COLONIZATION : 
- The colonization of the wilderness provinces won't be as easy as before. Now, you'll have some new events, like an attack of wolves, a mysterious disease who'll compromise the chance to colonize correctly.
- In the same way, some new bonuses possible : you'll be able to gain new characters in your court, or to gain a new nickname.
- Colonizations will be able only once in two years.
- Vassals will be able to colonize now.


CLAIMS : 
- Dwarves will now have a claim on Moria if Sauron is defeated, and a claim on Gundbad if the Moria is reconquered.
- Every 5 years or so after 11375, Sauron gets a claim on a random bordering duchy from the "good side" cultures, to encourage mordorian expansion
- added a few events for non halfling/non-maiar ringbearers, still WIP
- added a few events for galadriel when she has ring, still WIP
- High King of hte Noldor event for Elrond if he has K_Eregion and other conditions, and also choice to re-build Eregion for his sons if Sauron is defeated
- Changed "invasion" casus belli for hostile religions/cultures so it only works on duchies not kingdoms


FLAVOUR :
- Added new objects : Nimphelos, the great Pearl offered by Thingol to the Dwarves of Belegost, the Mirror of Galadriel, and the Necklace of Girion.
- Added new special buildings : The Dome of Stars in Osgiliath east, The Tower of Ecthelion in Minas Tirith, Meduseld in Edoras, and the Hall of the Kings in Annuminas.
- Added two new titular kingdoms for historical flavour : Nogrod and Belegost.
- Added new nickname for Durin I : the Deathless
- Added new random dynasties names for Dunedain culture.


GAMEPLAY :
- General changes to racial traits, no longer inherit_chance = 100, they are given via events to those who should have them already. It should no longer be possible to get health of 100+ from marrying those with creature of melkor traits.
- Also made event that if an evil AI ruler marries an orc, he kills her once he sees her. Evil human-played rulers, however, have the option to say they rather like her and keep her.
- This should further make half-orcs very rare. Evil rulers also spawn some evil female courtiers of cult of melkor, so that they don't have to go lookign for orc brides.
- The only half-orcs (if you want to get that trait for your heirs) are now spawned in Saruman's court shortly after start-up
- Tweaked (drastically lowered in most cases) health bonuses for racial traits
- Tweaked (drastically lowered) opinion bonuses from most items 
- Increase ai_ambition for those corrupted by darkness, hopefully leading to more wars from Mordor
- Uruk Hai now also get the creature of melkor trait
- Sauron now really DOES lose the ringbearer trait when he get the ring. Alllmost sure it's fixed properly now!
*Tweaked health_events again
- Humans get the vanilla infirm-to-incapable health events
- Those with high blood of numenor get it later in life, and those with lower blood of numenor a bit earlier, but still after 100. Let us know how long people live on 
average in your games, those with health added health bonuses such as blood of isildur or elven blood on top of their numenor trait should be able to live to 200ish (if they're lucky)
- Dwarves also begin to get infirm at around 300ish years of age, but can live to 400ish if they're healthy
- Half-Elves, if anyone ever gets one, live to be 150-250ish (Yes, I know Elros lived 450ish, but this is the later 3rd age, and you're just the descendant of a silvan elf, not a royal line
with maiar blood)
- Sauron can build a 75-man Olog Hai elite retinue, they're x5 for combat purposes. Hopefully AI will use them against Dunedain doomstacks in late-game.
- Gave Barad-Dur special building more income; half the reason Sauron is inactive, I suspect, is because he is constantly broke and broke rulers can't declare war
- Gave Sauron an event to max out city and feudal taxes if they are not already; a human player can say no, of course, and won't get it again if so
- In defines.lua, changed BASE_AI_ARMY_SIZE = 40000, (it was 10,000 before). This should mean orcs should horde better together, and hopefully give an edge against the lower troop numbers of the good side
- Also reduced LEVY_MAINTENANCE_FACTOR = 1.5 to LEVY_MAINTENANCE_FACTOR = 0.75, it was only hurting Sauron who kept getting -40 income per day when he raised his hordes and spent most of the game in bankruptcy and inactive
- Nerfed halfling income buildings
*War scores
- Sometimes the war for gondor was lost as Sauron took some provinces, but the gondorian army was not defeated in the field. Changed to this in defines.lua
    SETTLEMENT_WARSCORE_MULTIPLIER = 0.1,            
    VASSAL_SETTLEMENT_WARSCORE_MULTIPLIER = 0.1,
So occupied provinces now count for only 1/3rd as they did previously. Wars now depend more on the battles won and armies defeated, not occupied land (though occupied capitals still give same warscore as before)
Increased warscore for battles by 33% to make up for this
- religious conversion of vassals now requries 10,000 piety (to prevent AI spamming it, because the event is disabled)
- Slightly increased health bonus from blood of numenors, even the ones with the strong trait could die at 80 (they should die at 120ish now, hopefully, or earlier if they get sick of course)
- Sometimes elves die of "natural reasons", health file issue? In any case, gave them 50 health bonus now, they shouldn't die
- New event to encourage Arnor and Gondor to be split into two realms if the king has an available heir to take either one; there will be opinion penalties from vassals if you do not do this due to the difficulty of administering 
two such large and distant realms at once. It triggers from 11400 onwards.
- Anyone with learning less than 20 who is not a hobbit or maiar will now begin to be corrupted by the ring over a period of time


LANDED TITLES :
- Cleaned the landed_titles.txt file.
Back to top
Blood Royal
Team

Offline

Joined: 18 Jul 2013
Posts: 1,077
Localisation: Denmark

PostPosted: Sun 26 Jan - 14:42 (2014)    Post subject: Beta Release Reply with quote

I think it's enough for an update very soon Smile Did you finish with the republics, Lon?
Back to top
Lonhaldar
Administrateur

Offline

Joined: 06 Mar 2013
Posts: 3,190
Localisation: France

PostPosted: Sun 26 Jan - 14:42 (2014)    Post subject: Beta Release Reply with quote

i'm making the sindar one currently, will do one or two BN after that... It'll be quick i hope!
Back to top
Blood Royal
Team

Offline

Joined: 18 Jul 2013
Posts: 1,077
Localisation: Denmark

PostPosted: Sun 26 Jan - 14:47 (2014)    Post subject: Beta Release Reply with quote

Excellent! I also slightly modified the republic events, but I got your file now from your cubby, will try and do a test run in-game and see what other issues need to be addressed with republic gameplay  Okay
Back to top
Lonhaldar
Administrateur

Offline

Joined: 06 Mar 2013
Posts: 3,190
Localisation: France

PostPosted: Sun 26 Jan - 14:48 (2014)    Post subject: Beta Release Reply with quote

ok!
Back to top
Contenu Sponsorisé






PostPosted: Today at 04:36 (2017)    Post subject: Beta Release

Back to top
Display posts from previous:   
Post new topic   Reply to topic    The Middle Earth Project Forum Index -> The Team Forum -> Archive All times are GMT + 1 Hour
Goto page: <  1, 2, 322, 23, 2440, 41, 42  >
Page 23 of 42

 
Jump to:  

Index | Administration Panel | Forum hosting | Free support forum | Free forums directory | Report a violation | Conditions générales d'utilisation
Template lost-kingdom_Tolede created by larme d'ange
Powered by phpBB © 2001, 2005 phpBB Group