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Lonhaldar
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Joined: 06 Mar 2013
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PostPosted: Sat 18 Jan - 23:17 (2014)    Post subject: General bugs/issues Reply with quote

and with removing the mean_time_to_happen?
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PostPosted: Sat 18 Jan - 23:17 (2014)    Post subject: Publicité

PublicitéSupprimer les publicités ?
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Blood Royal
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Joined: 18 Jul 2013
Posts: 1,077
Localisation: Denmark

PostPosted: Sat 18 Jan - 23:34 (2014)    Post subject: General bugs/issues Reply with quote

The event is buggy like that, it pops up with no options to choose and you can't get rid of it.

I say we just release without the orc fix for now, there are lots of other critical things in that patch which are nice to have Smile

I'm done with the event for today at least (and won't be home tomorrow)...
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Blood Royal
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PostPosted: Sun 19 Jan - 02:54 (2014)    Post subject: General bugs/issues Reply with quote

Changes:

-Changed race traits, lowered health bonuses for half-orcs and orcs, set orcs NOT to be inherited as then half-orc children would also get it

If you don't mind Chris, I'd like to do the trait files until the next patch, so we don't mix up our efforts. I also intend to lower the vassal opinion bonuses of several ones, so realms aren't so stable Okay
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Blood Royal
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Localisation: Denmark

PostPosted: Sun 19 Jan - 04:21 (2014)    Post subject: General bugs/issues Reply with quote

Temporary fix for the incapable "issue" with the latest patch. Men still get it, some races never get it, and men with the Blood of Numenor 1 or 2 get it later in life depending on which version of the trait they have, and what their total health bonus is.

http://www.sendspace.com/file/n1jvyj

Edit: Lon - I think your human infertility event needs an AND bracket for the trigger. Someone said on the forums that Galadriel keeps getting it over and over again. The NOT = { has_character_flag = human_infertility } also needs to be in the trigger, so basically just make the trigger like this:

    trigger = {
AND = {
age=45
is_female=yes
NOT = { has_character_flag = human_infertility }
        OR = {
            NOT = { trait = elf }
            NOT = { trait = dwarven }
            NOT = { trait = orkish }
        }
}
    }

I forgot the AND too for my frodo events which caused the ring issue... it's confusing because all otherl limits/triggers elsewhere are automatically AND brackets, but apparently the event trigger is by default an OR...
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Lonhaldar
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PostPosted: Sun 19 Jan - 11:49 (2014)    Post subject: General bugs/issues Reply with quote

Ok fixed it!
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Lonhaldar
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PostPosted: Sun 19 Jan - 20:54 (2014)    Post subject: General bugs/issues Reply with quote

Blood, your events works now, i made some changes, and it fires correctly (as far as i tested it, in three different games). For a weird reason, only the killing option spawned, but that's good for now!
Here the working code :



namespace = orcmarriage


    #someone discovers what their wife really looks like#
character_event = {
    id = orcmarriage.1
    title = "You've married a Monster"
    desc = "By all that is holy, your new wife is a monster! Not the fair maid you were promised... what cruel joke is this?"
    picture = "GFX_war_at_north"
    
    trigger = {
AND = {
NOT = { culture = culture_orkish }
NOT = { culture = culture_goblin }
NOT = { culture = culture_urukhai }
NOT = { culture = culture_troll }
NOT = { culture = culture_spider }
NOT = { religion = religion_orkish }
NOT = { culture = culture_wight }
NOT = { culture = culture_istari }
NOT = { culture = culture_maiar }
spouse = {
OR = {
culture = culture_orkish
culture = culture_goblin
culture = culture_urukhai
culture = culture_troll
culture = culture_spider
religion = religion_orkish
culture = culture_wight
culture = culture_istari
culture = culture_maiar
}
}
NOT = { has_character_flag = orcmarriage1 }
}
    }
    
immediate={
}
    
    option = {
name = "Kill it! Kill it with fire!"
if = {
limit = { 
AND = {
NOT = { culture = culture_orkish }
NOT = { culture = culture_goblin }
NOT = { culture = culture_urukhai }
NOT = { culture = culture_troll }
NOT = { culture = culture_spider }
NOT = { religion = religion_orkish }
NOT = { culture = culture_wight }
NOT = { culture = culture_istari }
NOT = { culture = culture_maiar }
}
if = {
limit = { 
spouse = { 
is_alive = yes
OR = {
culture = culture_orkish
culture = culture_goblin
culture = culture_urukhai
culture = culture_troll
culture = culture_spider
culture = cultire_wight
culture = culture_istari
culture = culture_maiar    
}
}
}
spouse = {  
death = {
death_reason = death_accident
}
}
}
}
}
}
    
    option = {
name = "Actually, I kind of like her..."
trigger = { ai = no }
set_character_flag = orcmarriage1
    }
    
}

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Chris93
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Joined: 05 Apr 2013
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Localisation: Italia

PostPosted: Sun 19 Jan - 21:30 (2014)    Post subject: General bugs/issues Reply with quote

What about making a similar event for when the AI (or the player) marries a woman/man who has the opposite side (Good/Evil) ?
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Blood Royal
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Joined: 18 Jul 2013
Posts: 1,077
Localisation: Denmark

PostPosted: Sun 19 Jan - 22:24 (2014)    Post subject: General bugs/issues Reply with quote

Thanks Lon, I'll try and get the second option to work as well  Okay Good idea with the "immediate" thing...

As for similar events with good/evil, I don't think it's a problem, we have hardly any female rulers as it is... and I don't like to limit the player choices unless it affects gameplay. Teeechnically a Guardian of Middle-Earth could marry a corrupted queen of Umbar or something if the circumstances were right I suppose...
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Nukumnehtar
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Joined: 09 Mar 2013
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Localisation: Rochester, NY, USA

PostPosted: Sun 19 Jan - 23:18 (2014)    Post subject: General bugs/issues Reply with quote

Okay
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Blood Royal
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Localisation: Denmark

PostPosted: Tue 21 Jan - 02:46 (2014)    Post subject: General bugs/issues Reply with quote

A weird bug, Galadriel has like 12 kids in my game... couldn't figure out why... then I realized she has a lot of traits, that's why! There is simply no room for hte elven_infertility trait - I recommend we delete 2-3 of her traits in the character file, so this won't happen   Okay Also for other female elves that are alive, but I doubt it, since probably only Galadriel has that many... or else just give her the elven_infertility trait to be sure?
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Lonhaldar
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Posts: 3,190
Localisation: France

PostPosted: Tue 21 Jan - 09:30 (2014)    Post subject: General bugs/issues Reply with quote

what'w weird it's that normally, the max fertility age is set to 5000... galadriel shoudn't be able to have children?
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Lonhaldar
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Localisation: France

PostPosted: Wed 22 Jan - 10:46 (2014)    Post subject: General bugs/issues Reply with quote

We've got a strange bug about Elves : it seems that only the created characters are immortals, others not. Does sometone else noticed it, and any ideas about the origin of this bug?
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Blood Royal
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Joined: 18 Jul 2013
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Localisation: Denmark

PostPosted: Wed 22 Jan - 11:18 (2014)    Post subject: General bugs/issues Reply with quote

I gave the elves 50 health, will probably increase it to 100 just to be sure... but yes, it seems the immortal trait maybe only works with historical characters? Otherwise it's a very strange bug, yes... it'll be in my next update package since I'm currently doing the trait files for the next update  Okay
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Lonhaldar
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Localisation: France

PostPosted: Wed 22 Jan - 11:59 (2014)    Post subject: General bugs/issues Reply with quote

Ok. Can you try to lower a little the health for the dwarven trait too?
And maybe try to make a trait that will prevent Maglor to be the heir of Galadriel?
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Blood Royal
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Localisation: Denmark

PostPosted: Wed 22 Jan - 12:23 (2014)    Post subject: General bugs/issues Reply with quote

Yes, death rates are almost fixed now, but I also lowered the health bonus for dwarves. In addition, they get infirm, and then incapable, somewhere after 300-400 years, and I made the incapable health malus -6 so they should die at around that age.

As for Maglor, hmm... or maybe just change laws for Lorien so that females can inherit, like you did for Gondor?
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