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Redit
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PostPosted: Wed 15 Jan - 13:58 (2014)    Post subject: UI Changes Reply with quote

I'm tweaking the UI and will post some pics here for review, would appreciate suggestions/ideas or any bug reports.


Updated icon_piety and topbar_folder_religion icons to star instead of crucifix.
Updated religion_bg to display good on left and evil on right instead of Catholic church, monk and cross.
Updated religion_strip and religion_strip_small to properly display new icons instead of vanilla cross etc.


Last edited by Redit on Wed 15 Jan - 14:02 (2014); edited 1 time in total
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PostPosted: Wed 15 Jan - 13:58 (2014)    Post subject: Publicité

PublicitéSupprimer les publicités ?
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Redit
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PostPosted: Wed 15 Jan - 13:58 (2014)    Post subject: UI Changes Reply with quote

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Lonhaldar
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PostPosted: Wed 15 Jan - 14:06 (2014)    Post subject: UI Changes Reply with quote

That's good for me!   Okay
What about your idea to make a different interface for evil factions? 
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Redit
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PostPosted: Wed 15 Jan - 14:20 (2014)    Post subject: UI Changes Reply with quote

Hm. Originally this mod used the dlc UI for each religion. Melkor used the green Muslim interface, dwarves used the wooden Norse interface and elves used the fancy Republic interface but now all races use the same one and this works fine really. Players would need the dlc to use modifications on the ones I mentioned above. I had thought about making a red interface for evil religions, it would be a nice touch, but it would be some work.
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Lonhaldar
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PostPosted: Wed 15 Jan - 14:21 (2014)    Post subject: UI Changes Reply with quote

Ok, no problem, we're not in a hurry Wink
Sounds good by the way!
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Chris93
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PostPosted: Sat 8 Feb - 13:58 (2014)    Post subject: UI Changes Reply with quote

Why we don't use the other other vanilla ui too? Muslim interface for harad, norse for rhovanion and northern people, zoroastrian for eastern people, the republic one for elvees maybe.
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Lonhaldar
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PostPosted: Sat 8 Feb - 14:20 (2014)    Post subject: UI Changes Reply with quote

yeah, maybe just go ahead on this work, i don't know where we can change them by the way :s
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Chris93
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PostPosted: Sat 8 Feb - 14:21 (2014)    Post subject: UI Changes Reply with quote

I've not idea. I hoped you had  Mr. Green
Maybe Redit knows.  Rolling Eyes
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Lonhaldar
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PostPosted: Sat 8 Feb - 14:22 (2014)    Post subject: UI Changes Reply with quote

Laughing Laughing
Well, i'm working currently with Blood to change some little things for the release, so i let you see :p
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Chris93
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PostPosted: Sat 8 Feb - 14:23 (2014)    Post subject: UI Changes Reply with quote

I'll send a pm to redit  Mr. Green
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Redit
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PostPosted: Sat 8 Feb - 15:11 (2014)    Post subject: UI Changes Reply with quote

No one reads my posts  Rolling Eyes


The mod used to have different vanilla UIs before people changed the culture files around alot. It's easy to implement, would you like me to do this? It was exactly as Chris said and I said in above post. Melkor was green, Dwarves Old Gods, Elves Republic, Tengri for Rhunnic
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Lonhaldar
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PostPosted: Sat 8 Feb - 15:14 (2014)    Post subject: UI Changes Reply with quote

Oh, i didn't remember this post, and i didn't looked further, just answered quickly as i'm fixing a lot of little things for the next build (we're mostly ready by the way)
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Chris93
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PostPosted: Sat 8 Feb - 15:15 (2014)    Post subject: UI Changes Reply with quote

Redit forever alone, sorry  Mr. Green
Absolutely yes, Redit! Thanks, and maybe the old gods interface for haldadian and rhovanion groups too  Okay
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Chris93
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PostPosted: Thu 10 Jul - 17:20 (2014)    Post subject: UI Changes Reply with quote

Is anybody able to change the coat of arms of a certain culture/religion? Would be nice if orks/goblins and similars would use the circular shields of Norse (and muslims too)
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Lonhaldar
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PostPosted: Thu 10 Jul - 17:25 (2014)    Post subject: UI Changes Reply with quote

Ok, will look at it!
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