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Posted: Mon 3 Feb - 12:48 (2014) Post subject: Counciliors and Jobs
In my opnion it's time to think about this too. What to do with our counciliors and their jobs/actions? This part of the game seems to be fully moddable, some mods like AGOT and Elder Scrolls have completely changed the job actions and even added more than 3 actions for each of them. The priest job must be absolutely removed or changed, since we won't have religious conversions, each race should have their own localisations (but this is the easiest part and can be readily handled) etc. So, let's brainstorm and put the ideas and suggestions here! :ok: