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Lonhaldar
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PostPosted: Tue 25 Mar - 15:53 (2014)    Post subject: New special Units Reply with quote

As the new patch is out, it seems that the special units are quite simple to do.

I suggest to add these ones :
- Mumakil for Harad (only one or two by province, with very expensive buildings)
- Horse-Archers of Rivendell
- Knights of Dol Amroth
- Guards of the Citadel
- Rangers of the Dunedain
- Horseguard of Rohan
- Sindarin Elite Guards
- Hobbits Archers
- Trolls of Mordor
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PostPosted: Tue 25 Mar - 15:53 (2014)    Post subject: Publicité

PublicitéSupprimer les publicités ?
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Redit
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PostPosted: Wed 26 Mar - 13:26 (2014)    Post subject: New special Units Reply with quote

I like the above, but there can be even more, maybe a unique one for each kingdom (including Arnor/Gondor as you can only have one type of SU in one army)
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Lonhaldar
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PostPosted: Wed 26 Mar - 13:28 (2014)    Post subject: New special Units Reply with quote

Yeah, the goal is to success to add one special unit by culture at least!
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Lonhaldar
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PostPosted: Wed 23 Apr - 16:09 (2014)    Post subject: New special Units Reply with quote

Mumakils !

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Chris93
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PostPosted: Wed 23 Apr - 17:05 (2014)    Post subject: New special Units Reply with quote

Godd! 
It would be great if they used the elephants avatars of Rajas of India  Mr. Green
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Lonhaldar
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PostPosted: Wed 23 Apr - 17:06 (2014)    Post subject: New special Units Reply with quote

I think they use it, but in my test, there was only 1 Mumakil for all the army, so i think that another troop was represented on the map.
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Lonhaldar
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PostPosted: Wed 13 Aug - 18:43 (2014)    Post subject: New special Units Reply with quote

- Added Special Units for Trolls (Trolls Units), as unique units created by the Troll's Lairs. id = trolls
- Added Special Units for Eagles (Eagles Units : id = eagles)

- Added Special Units for Dragons (Dragons Units : id = dragons)
- Added Special Units for Balrogs (Balrog unit : id = balrog (really powerful unit) )
- Added Special Units for Dol Amroth (Knights of Dol Amroth : id = knights_dol_amroth }
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Athoen
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PostPosted: Wed 13 Aug - 20:11 (2014)    Post subject: New special Units Reply with quote

For the list above, we could add :
wainraiders for wainriders/balcloth
shapechangers for beornings
troll-men for far-haradrim
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Lonhaldar
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PostPosted: Wed 13 Aug - 20:14 (2014)    Post subject: New special Units Reply with quote

Okay
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Moridin997
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PostPosted: Wed 13 Aug - 22:05 (2014)    Post subject: New special Units Reply with quote

Why Hobbit Archers, though? I don't get it...

If you have a Hobbit province with some archers, then they're Hobbit Archers by default, right?


Last edited by Moridin997 on Mon 18 Aug - 14:18 (2014); edited 1 time in total
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Redit
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PostPosted: Wed 13 Aug - 22:25 (2014)    Post subject: New special Units Reply with quote

For Hobbits, how about Rabble? Or Farmers? Weak but big numbers, and a little funny Smile
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Athoen
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PostPosted: Sat 16 Aug - 06:27 (2014)    Post subject: New special Units Reply with quote

I am doing the lair / nests for balrog, dragons and eagles.
For the Balrog, the lair can only be built in first Hall, so there will only be ONE balrog.

ca_balrog_lair = {
desc = ca_balrog_lair_desc
build_cost = 1
build_time = 1
balrog = 1
ai_creation_factor = 110
potential = {
FROM = { culture = culture_balrog }
FROMFROM = { title = b_first_hall }
}
}

I have a problem for the dragons however as they can (and should) pop anywhere after the event : if a dragon charater is the owner a several provinces (or more likely, all the baronies within the same province), it could build one lair for each castle, so for Moria, there could be 4 dragons. For now I do not see how to prevent it.

ca_dragon_lair = {
desc = ca_dragon_lair_desc
build_cost = 1
build_time = 1
dragons = 1
ai_creation_factor = 110
potential = {
FROM = {
FROM = { culture = culture_balrog }
}
}
}
Nothing I tried so far has worked as intended, still WIP
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Lonhaldar
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PostPosted: Mon 18 Aug - 10:25 (2014)    Post subject: New special Units Reply with quote

Hmmm, i'll try to have a look at this problem for the dragon's lairs. there's certainly something we can do with this.  Okay
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