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Religion/Race - Cultures Revamp
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Chris93
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PostPosted: Mon 12 May - 18:03 (2014)    Post subject: Religion/Race - Cultures Revamp Reply with quote

Perfect. I'll start to work on this tonight, a bit of flavour for those lonely lands  Mr. Green
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Publicité






PostPosted: Mon 12 May - 18:03 (2014)    Post subject: Publicité

PublicitéSupprimer les publicités ?
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Lonhaldar
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PostPosted: Mon 12 May - 18:09 (2014)    Post subject: Religion/Race - Cultures Revamp Reply with quote

Okay
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Chris93
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PostPosted: Sat 17 May - 11:13 (2014)    Post subject: Religion/Race - Cultures Revamp Reply with quote

Guys, what about removing the Religion tab from the interface? It's totally useless 
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PostPosted: Sat 17 May - 11:18 (2014)    Post subject: Religion/Race - Cultures Revamp Reply with quote

I agree with this!
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Redit
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PostPosted: Sat 17 May - 15:04 (2014)    Post subject: Religion/Race - Cultures Revamp Reply with quote

In that case there must be events that check if all religions match up with all cultures on map right? One a month or something?
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Chris93
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PostPosted: Sat 17 May - 17:42 (2014)    Post subject: Religion/Race - Cultures Revamp Reply with quote

What do you mean?
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PostPosted: Sat 17 May - 22:44 (2014)    Post subject: Religion/Race - Cultures Revamp Reply with quote

An event to make sure no provinces have religion and culture that does not match
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Chris93
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PostPosted: Wed 21 May - 18:55 (2014)    Post subject: Religion/Race - Cultures Revamp Reply with quote

Time for a little revamp in Harad, I didn't touch anything here, only changed a couple of names, taken from MERP.



I have a question for you, after some researches on the net, on canon and non canon sources, I've found out that most of the corsairs inhabiting umbar coasts have not pure black numenorean blood, but they're a breed of ancient b. numenoreans and haradrim. So, my idea was to keep the rulers as they are, pure black numenoreans, then to add a new culture "Corsairs" to represent this breed in some of the coastal provinces of umbar. What do you say guys?
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Lonhaldar
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PostPosted: Wed 21 May - 19:14 (2014)    Post subject: Religion/Race - Cultures Revamp Reply with quote

Well, the Corsairs aren't a culture for me, but most a "job". If we want to make a "mix" culture, we can name it "umbarians" for exemple, as the haven was inhabited before the Numenorean, with a population who named themselves like this (the Umbar name came from the former inhabitants, and not from the Numenoreans)?
That's just my opinion, but i can't imagine a culture named "Corsairs" Very Happy

For the renaming of harondorians and Far-Haradrim, i agree with Far-Haradrim, it's... an ugly name, and i don't know how to translate them Very Happy
For the Harondorians, i don't know... i liked the old name, with it, we knew from where they came from ^^
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Chris93
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PostPosted: Wed 21 May - 19:32 (2014)    Post subject: Religion/Race - Cultures Revamp Reply with quote

The MERP refers to corsairs as Umbareans too, what do you say?
Ok for the Harondorians  Okay
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PostPosted: Wed 21 May - 19:43 (2014)    Post subject: Religion/Race - Cultures Revamp Reply with quote

Perfect for me then ! Okay
The Umbarian/Umbarean culture, under which religion? Southron?
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Chris93
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PostPosted: Wed 21 May - 19:46 (2014)    Post subject: Religion/Race - Cultures Revamp Reply with quote

Yes imho, if we want to consider them as the original inhabitants of those lands they must be southrons  Okay
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Chris93
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PostPosted: Thu 22 May - 18:33 (2014)    Post subject: Religion/Race - Cultures Revamp Reply with quote

Redit if you agree too i can go on with this Smile
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PostPosted: Fri 23 May - 01:48 (2014)    Post subject: Religion/Race - Cultures Revamp Reply with quote

Yes, new Umbarean culture in Southron group sounds good to me, corsair is just a name for pirate
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Chris93
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PostPosted: Fri 23 May - 09:21 (2014)    Post subject: Religion/Race - Cultures Revamp Reply with quote

Perfect then  Mr. Green
@Lonhaldar, maybe the "pirate" could be part of your "jobs" system
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