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Rewriting War of Ring event chain
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Redit
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PostPosted: Sun 14 Sep - 15:18 (2014)    Post subject: Rewriting War of Ring event chain Reply with quote

Anyone have a suggestion for which Nazgul should be the "killer" if he catches Frodo and friends?
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PostPosted: Sun 14 Sep - 15:18 (2014)    Post subject: Publicité

PublicitéSupprimer les publicités ?
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Lonhaldar
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PostPosted: Sun 14 Sep - 15:40 (2014)    Post subject: Rewriting War of Ring event chain Reply with quote

I believe that Khamul or the Witch-King, the two most powerful. I can't remember which one hurts Frodo with the morgul's blade, wasn't the Witch King?
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PostPosted: Sun 14 Sep - 15:43 (2014)    Post subject: Rewriting War of Ring event chain Reply with quote

I'll do witchking then, I guess he should also be on a quest to the Shire at the start of the game then, until it is found/he is recalled
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PostPosted: Sun 14 Sep - 15:50 (2014)    Post subject: Rewriting War of Ring event chain Reply with quote

Okay
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Chris93
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PostPosted: Wed 17 Sep - 14:49 (2014)    Post subject: Rewriting War of Ring event chain Reply with quote

Keep in mind when writing new events:


- Inhabitants of Dorwinion now have culture_dorwinrim during Third Age
- religion_sauron_cult has been removed
- Nazgul have "culture_wight" and "religion_wight" now, no more sauron_cult, religion_wight is in religion_group_melkor


Last edited by Chris93 on Wed 17 Sep - 14:50 (2014); edited 1 time in total
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PostPosted: Wed 17 Sep - 14:50 (2014)    Post subject: Rewriting War of Ring event chain Reply with quote

Ok, thanks!
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Chris93
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PostPosted: Fri 19 Sep - 15:34 (2014)    Post subject: Rewriting War of Ring event chain Reply with quote

Keep in mind when writing new events II :


Now all the evil creatures are under a unique religion group:


Creatures of Melkor


religion_group_melkor :
Now it includes:
religion_wight #It includes Wights and Nazgul+
religion_olog #It includes Trolls (I plan to add different kinds of Troll cultures)
religion_orkish #It includes Orcs, Goblins and Half-orcs
religion_uruk
religion_dragons #Dragons cultures could be split
religion_spider

Removed:
religio_sauron_cult
religion_melkor

Works on religions is complete now, I'll post the new files tonight (I'm checking the compatibility with every file in game)
Okay
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Moridin997
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PostPosted: Fri 19 Sep - 19:14 (2014)    Post subject: Rewriting War of Ring event chain Reply with quote

What would be Sauron's and Saruman's religion, then?
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PostPosted: Fri 19 Sep - 19:38 (2014)    Post subject: Rewriting War of Ring event chain Reply with quote

Same question Very Happy
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Chris93
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PostPosted: Fri 19 Sep - 21:20 (2014)    Post subject: Rewriting War of Ring event chain Reply with quote

Sauron
Culture: Maiar
Race: Ainur (the code should be religion_eruhini)
Side: Evil Side trait


Saruman
Culture: Istari
Race: Ainur
Side: Good Side trait, Evil side if he decides to embrace darkness


Gandalf
Culture: Istari
Race: Ainur
Side: Good Side trait


Any suggestion is welcome.
I personally think that the Ainur race (religion) should be split in Maiar and Valar at least (currently the division between Maiar and Valar is only determined by culture, not race/religion)


Last edited by Chris93 on Fri 19 Sep - 21:27 (2014); edited 1 time in total
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Lonhaldar
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PostPosted: Fri 19 Sep - 21:25 (2014)    Post subject: Rewriting War of Ring event chain Reply with quote

Ok looks good to me !
I think we dońt needs the maiar/valar race, ainur is enough i think Smile
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Chris93
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PostPosted: Fri 19 Sep - 21:28 (2014)    Post subject: Rewriting War of Ring event chain Reply with quote

Okay
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