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Patch 2.2.1

 
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Athoen
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PostPosted: Sun 23 Nov - 12:17 (2014)    Post subject: Patch 2.2.1 Reply with quote

As I cannot continue my work on buildings so far, I would like if anyone is working on the mod's compatibility with patch 2.2.1 ?

I tried to go back to previous version but it did not work...
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PostPosted: Sun 23 Nov - 12:17 (2014)    Post subject: Publicité

PublicitéSupprimer les publicités ?
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Blood Royal
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PostPosted: Mon 24 Nov - 18:04 (2014)    Post subject: Patch 2.2.1 Reply with quote

All patch 2.2.1 needs is a defines.lua update, as far as I know.
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Athoen
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PostPosted: Tue 25 Nov - 02:33 (2014)    Post subject: Patch 2.2.1 Reply with quote

Blood Royal wrote:
All patch 2.2.1 needs is a defines.lua update, as far as I know.


Do you know how to do it ?
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Redit
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PostPosted: Tue 25 Nov - 12:12 (2014)    Post subject: Patch 2.2.1 Reply with quote

I am working on it now
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Redit
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PostPosted: Tue 25 Nov - 12:18 (2014)    Post subject: Patch 2.2.1 Reply with quote

I updated the defines but still crashes
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Blood Royal
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PostPosted: Tue 25 Nov - 16:40 (2014)    Post subject: Patch 2.2.1 Reply with quote

Try playing just with the vanilla 2.2.1 defines, just to see if that works.

I'm pretty sure that for Birthright and Warhammer all I had to do was use winmerge to add/remove some lines in defines.lua...
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Athoen
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PostPosted: Tue 25 Nov - 17:23 (2014)    Post subject: Patch 2.2.1 Reply with quote

Blood Royal wrote:
Try playing just with the vanilla 2.2.1 defines, just to see if that works.

This works, however, the game still crash after the end of 1st year.
I tried to remove the suspected events (WOTR and WOTR2) but still crashing
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PostPosted: Tue 25 Nov - 17:44 (2014)    Post subject: Patch 2.2.1 Reply with quote

Was a problem with the tech start date, updating now
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Athoen
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PostPosted: Tue 25 Nov - 18:06 (2014)    Post subject: Patch 2.2.1 Reply with quote

fixed Smile
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PostPosted: Today at 15:54 (2017)    Post subject: Patch 2.2.1

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