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Nukumnehtar
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PostPosted: Sun 26 May - 18:28 (2013)    Post subject: Map Progress Reply with quote

With the new system, the falls could be bypassed, in the beta there are two rivers that are connected over land (similar to how islands are connected over water), ie the illusion of carrying a boat over land a short distance to get to the next water way. Also the new river system does not have to go all the way to the source of the river, just as far as you want to make it. The Greyflood could also be one of those navigable rivers.
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Publicité






PostPosted: Sun 26 May - 18:28 (2013)    Post subject: Publicité

PublicitéSupprimer les publicités ?
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Chris93
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PostPosted: Mon 27 May - 18:38 (2013)    Post subject: Map Progress Reply with quote

Hey guys, i've seen in the changelog of patch 1.10 that "steppe terrains" will be added.


Code:
 Added "Steppe" terrain  







Do you think it could be useful for the map? 
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Nukumnehtar
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PostPosted: Mon 27 May - 18:41 (2013)    Post subject: Map Progress Reply with quote

Perhaps for the Brownlands and Rhun, maybe for a little part of central Rohan as well (Westemnet)?
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Elfman200


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PostPosted: Mon 27 May - 22:36 (2013)    Post subject: Map Progress Reply with quote

 Terrain has been fully moddable for a while now with defensive bonuses that can be added in
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Chris93
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PostPosted: Tue 28 May - 11:21 (2013)    Post subject: Map Progress Reply with quote

I think there's a bug near Minas Morgul, a part of this territory is grey (without character) and, for this, impassable. So, if you want to go to Cirith Ungol, you'r obliged to do a huge detour. (yellow path) 


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Lonhaldar
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PostPosted: Tue 28 May - 11:24 (2013)    Post subject: Map Progress Reply with quote

I think it's a choice of Redit, in fact an army can't pass by Cirith Ungol to enter Mordor!
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Chris93
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PostPosted: Tue 28 May - 11:27 (2013)    Post subject: Map Progress Reply with quote

I imagined that, but I was doubtful because in Mordor maps on internet and in Third Age total war mod, the path is crossable. 
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Redit
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PostPosted: Tue 28 May - 11:29 (2013)    Post subject: Map Progress Reply with quote

We will add some, specifically Marsh, Gate/Heavy Fort and Caves/Internal Mountains


On Cirith Ungol it used to be open but I closed it after the problem was raised of how an army of several thousand could cross a secret pass of jagged rocks and a giant Spiders cave willy nilly wehen they need to cross. It also makes Minas Ithil it's own stronghold like Minas Tirith or Helms Deep, and events can be used to cross it if needed


Last edited by Redit on Tue 28 May - 11:31 (2013); edited 1 time in total
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Chris93
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PostPosted: Tue 28 May - 11:31 (2013)    Post subject: Map Progress Reply with quote

Okay  Another question Redit, are Nurn territories supposed to be sandy desertic lands? 
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Redit
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PostPosted: Tue 28 May - 11:32 (2013)    Post subject: Map Progress Reply with quote

To an extent yes, Nurn is a dust bowl, except near the rivers. 
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Chris93
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PostPosted: Tue 28 May - 11:34 (2013)    Post subject: Map Progress Reply with quote

Okay
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Redit
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PostPosted: Tue 28 May - 11:56 (2013)    Post subject: Map Progress Reply with quote

Did you have another idea for Nurn? I'm open to suggestions
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Chris93
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PostPosted: Tue 28 May - 12:32 (2013)    Post subject: Map Progress Reply with quote

Mmm don't know, looking at some phisical maps of Mordor i can't see Nurn as a sandy desert. Look at this: 



And look at Nurn terrains in Third Age Total War, is there something similar in CK II ?



Okay
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Redit
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PostPosted: Tue 28 May - 12:39 (2013)    Post subject: Map Progress Reply with quote

Hm, I see your point. Steppe perhaps


Where did you get the top map?
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Chris93
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PostPosted: Tue 28 May - 12:46 (2013)    Post subject: Map Progress Reply with quote

https://www.google.it/search?q=nurn+mordor&bav=on.2,or.r_qf.&bvm=bv.47008514,d.bGE&biw=822&bih=438&um=1&ie=UTF-8&hl=it&tbm=isch&source=og&sa=N&tab=wi&ei=SZKkUY2UHciJhQfb-oHIBg#um=1&hl=it&tbm=isch&sa=1&q=phisical+map+mordor&oq=phisical+map+mordor&gs_l=img.3...18311.24765.0.24868.24.24.0.0.0.0.577.3883.8j2j6j2j1j1.20.0...0.0.0..1c.1.12.img.-MjnooksjPU&fp=1&biw=822&bih=438&cad=b&bav=on.2,or.r_qf.&sei=3pikUZO2OsiRONOvgYAL&facrc=_&imgrc=0uzG-xKV_Dr7uM%3A%3Busfogp4SUgKfVM%3Bhttp%253A%252F%252Ffanmodules.free.fr%252FOur%252520Resources%252FMaps%252FRealms%252520maps%252Fmordor-hq.jpg%3Bhttp%253A%252F%252Ffanmodules.free.fr%252FOur%252520Resources%252FMaps%252FRealms%252520maps%252F%3B3025%3B2202
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PostPosted: Today at 12:28 (2017)    Post subject: Map Progress

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