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Redit
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Localisation: Angleterre

PostPosted: Tue 28 May - 12:56 (2013)    Post subject: Map Progress Reply with quote

Thanks, quite useful for terrain view, was going my guessing mostly. Do you think Ithilien should be forested?
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PostPosted: Tue 28 May - 12:56 (2013)    Post subject: Publicité

PublicitéSupprimer les publicités ?
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Chris93
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PostPosted: Tue 28 May - 14:19 (2013)    Post subject: Map Progress Reply with quote

Sure, it should be forested, but not  as dense as Mirkwood   Okay
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Chris93
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PostPosted: Wed 29 May - 08:34 (2013)    Post subject: Map Progress Reply with quote

Another suggestipn about Nurn,its culture and population. It should be populated by men (slaves of mordor). Do you think to create a culture apart for them?
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Elfman200


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PostPosted: Wed 29 May - 08:40 (2013)    Post subject: Map Progress Reply with quote

Speaking of populations how are we going to model it ingame as it had a massive effect on the army sizes etc I've been thinking something along the lines of a province modifier anyone got any ideas we could just leave it out
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Redit
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PostPosted: Wed 29 May - 11:59 (2013)    Post subject: Map Progress Reply with quote

A modifer system similiar to Lux Invicta I suppose, also dependant on culture. so eastern Gondor will have say, "High density Numenorean", with specific bonuses different from "High density Orkish"


The culture of Nurn will be Nurniag, in the same category as Variag
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Nukumnehtar
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PostPosted: Wed 29 May - 15:15 (2013)    Post subject: Map Progress Reply with quote

Redit wrote:
A modifer system similiar to Lux Invicta I suppose, also dependant on culture. so eastern Gondor will have say, "High density Numenorean", with specific bonuses different from "High density Orkish"


The culture of Nurn will be Nurniag, in the same category as Variag



My plan was to use slavic names for the men of Nurn, as the etymology of 'Slavic' appropriately fits a culture defined as slaves.
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Chris93
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PostPosted: Wed 2 Oct - 14:16 (2013)    Post subject: Map Progress Reply with quote

I tried to add sea provinces but I can't understand why my games always crash at "calculating naval ranges"... When Lon comes back I'll ask him to make them 
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Redit
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PostPosted: Sun 23 Feb - 15:12 (2014)    Post subject: Map Progress Reply with quote

New colormap, more rivers and more trees...


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Lonhaldar
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PostPosted: Sun 23 Feb - 17:49 (2014)    Post subject: Map Progress Reply with quote

Good, the map looks better and better  Okay
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Redit
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PostPosted: Tue 10 Jun - 21:11 (2014)    Post subject: Map Progress Reply with quote

Everything converted fine for 3072x2048 except positions. Every X coordinate needs 1024 added to it (e.g. 568 > 1592) in order for the positions to be correct again but I can't find a quick way of doing this so the best way I think is to reset the positions to default again and nudge them, unless anyone knows a program/script which can add 1024 to every second number in a text file
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Redit
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PostPosted: Tue 10 Jun - 21:36 (2014)    Post subject: Map Progress Reply with quote

After looking into it some more, even a clean positions file puts all cities, councillors, ports etc at the very northern tip of every county, meaning every single province must be moved by hand in nudge or every X number in the old positions musthave 1024 added to it, probably manually
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Redit
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PostPosted: Tue 24 Jun - 17:12 (2014)    Post subject: Map Progress Reply with quote

I have added Meneltarma to the map now, there are several new sea provinces also (so you can get there), the files are in my cubby, definitions and map.default are not yet done, but all graphic files should work
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Lonhaldar
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PostPosted: Wed 25 Jun - 17:59 (2014)    Post subject: Map Progress Reply with quote

Ok, great! Do you think we can change something somewhere, so on loading screen we won't spawn in the middle of the sea, but in middle-earth?
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Redit
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PostPosted: Wed 25 Jun - 21:03 (2014)    Post subject: Map Progress Reply with quote

yep, that's in defines, startup camera, it's a little fiddly though, tried to edit it before but never was satisfied with it

Code:
CAMERA_START_X = 790.0,            -- Initial position in main menu
   CAMERA_START_Y = 150.0,            -- Y is height
   CAMERA_START_Z = 500.0,
   CAMERA_END_X = 790.0,            -- Move to position in main menu
   CAMERA_END_Y = 500.0,
   CAMERA_END_Z = 600.0,
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Lonhaldar
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PostPosted: Thu 26 Jun - 10:19 (2014)    Post subject: Map Progress Reply with quote

OK great, will look at it.
For the positions, who'll works on it? Laughing
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PostPosted: Today at 09:40 (2017)    Post subject: Map Progress

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