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Nukumnehtar
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PostPosted: Fri 5 Apr - 16:00 (2013)    Post subject: Trait GFX Reply with quote

Well it was in Elrond's house next to shards of Narsil, but by game standards, it could be passed down if someone playing Gil-galad has an heir to pass it on to before Gil-galad dies. As far as history code though, it would only go to Gil-galad. Btw how will these pass down, by event upon the death of the holder, or via birth, which may see multiple characters holding them?
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Publicité






PostPosted: Fri 5 Apr - 16:00 (2013)    Post subject: Publicité

PublicitéSupprimer les publicités ?
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Redit
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PostPosted: Fri 5 Apr - 16:11 (2013)    Post subject: Trait GFX Reply with quote

I'd say there would be an event on coronation to the previous holders title so when their heir takes over they get it
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Lonhaldar
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PostPosted: Fri 5 Apr - 16:13 (2013)    Post subject: Trait GFX Reply with quote

Yep, i think so. And maybe a character could give it to one of his children by decision? Like in the GoT mod?
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Redit
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PostPosted: Fri 5 Apr - 16:16 (2013)    Post subject: Trait GFX Reply with quote

Sounds good
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Nukumnehtar
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PostPosted: Mon 8 Apr - 21:38 (2013)    Post subject: Trait GFX Reply with quote

I think that we should leave the vanilla dwarf trait in (with perhaps a giant trait to counteract), limiting it by culture to only affect non-Numenorean men, and label the trait for dwarves as dwarven.
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Redit
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PostPosted: Tue 9 Apr - 02:04 (2013)    Post subject: Trait GFX Reply with quote

Done
Nukumnehtar wrote:
I think that we should leave the vanilla dwarf trait in (with perhaps a giant trait to counteract), limiting it by culture to only affect non-Numenorean men, and label the trait for dwarves as dwarven.

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Lonhaldar
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PostPosted: Tue 9 Apr - 08:40 (2013)    Post subject: Trait GFX Reply with quote

Maybe can we let the orcs have the vanilla dwarf trait too i suppose.The point is : Dwarves, Elves, Numenorean and Valar/Maiar can't have it!
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Nukumnehtar
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PostPosted: Tue 9 Apr - 17:27 (2013)    Post subject: Trait GFX Reply with quote

Hobbits and Ents shouldn't be allowed either.
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Chris93
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PostPosted: Fri 14 Feb - 19:25 (2014)    Post subject: Trait GFX Reply with quote

I asked AnaxXiphos  new icons for 


dwarven:
elf:
orkish:
skin_changer:
evil_side:
good_side


Okay
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Chris93
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PostPosted: Mon 31 Mar - 14:29 (2014)    Post subject: Trait GFX Reply with quote

Update from Anaxxiphos
New decisions icons



Left to right: Convert to evil, convert to good, flame sacrifice, hunt for Ring, persuade council, colonize wilderness, take slave
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Lonhaldar
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PostPosted: Wed 2 Apr - 10:51 (2014)    Post subject: Trait GFX Reply with quote

Gorgeous!
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Lonhaldar
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PostPosted: Thu 21 Aug - 11:08 (2014)    Post subject: Trait GFX Reply with quote

I reworked some of our weapons traits, i wasn't happy with them, so here's what i suggest for now :





Top line is current icons, the second line is what i suggest.


From Left to Right : Herugrim - Anduril - Glamdring - Sting - Orcrist - Gutwhine - Sword of Maedhros - Elvish Sword - Ancient Elvish Sword - Dwarvish Sword
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Chris93
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PostPosted: Thu 21 Aug - 11:42 (2014)    Post subject: Trait GFX Reply with quote

Much better, it's good to have all the weapons with the same background style
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Lonhaldar
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PostPosted: Thu 21 Aug - 12:25 (2014)    Post subject: Trait GFX Reply with quote

Yeah, that's the purpose of this work! And by the way, the icons looks better, we can see really the objects Wink
And here's the other weapons :





From Left to Right : Belthronding - Dagmor - Aeglos - Angrist - Aranruth - Dramborleg - Ringil - Dragon Helm - Sword of Amroth - Axe of Durin





From Left to Right : Arvedui Armor - Arveleg Helmet - Maedhros Armor - Narsil Broken - Narsil - Horn of Gondor - Steward Sceptre - Sceptre of Annuminas - Staff of Gandalf - Staff of Saruman - Staff of Radagast


Last edited by Lonhaldar on Thu 21 Aug - 15:42 (2014); edited 1 time in total
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Chris93
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PostPosted: Thu 21 Aug - 14:00 (2014)    Post subject: Trait GFX Reply with quote

Fantastic
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