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Blood Royal
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Joined: 18 Jul 2013
Posts: 1,077
Localisation: Denmark

PostPosted: Fri 7 Feb - 01:44 (2014)    Post subject: The Team Reply with quote

Keynes from the Paradox forums (a fellow Economist, I just realised from the user-name?) has done some work already on colonisation and has some good ideas plus scripting knowledge, so I thought I'd invite him to join Smile

So let's welcome Keynes if he shows up here!

Okay
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Publicité






PostPosted: Fri 7 Feb - 01:44 (2014)    Post subject: Publicité

PublicitéSupprimer les publicités ?
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Pharotic
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Joined: 08 Feb 2014
Posts: 7
Localisation: WI, USA

PostPosted: Sun 9 Feb - 15:49 (2014)    Post subject: The Team Reply with quote

Greetings all! I've joined to help with scripting - I've been tweaking AGoT and EK mods in the past for strictly personal use so I have some working knowledge already. Located in the US, background is 15 years as software engineer.
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Chris93
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Joined: 05 Apr 2013
Posts: 1,965
Localisation: Italia

PostPosted: Sun 9 Feb - 15:57 (2014)    Post subject: The Team Reply with quote

Welcome  Exclamation
Very Happy
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Lonhaldar
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Joined: 06 Mar 2013
Posts: 3,190
Localisation: France

PostPosted: Sun 9 Feb - 18:08 (2014)    Post subject: The Team Reply with quote

Welcome Pharotic Wink
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Chris93
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Joined: 05 Apr 2013
Posts: 1,965
Localisation: Italia

PostPosted: Tue 11 Feb - 13:02 (2014)    Post subject: The Team Reply with quote

Could you please add the name of AnaxXiphos in the credits list and in the mod main page? He helped me by remaking some of my old traits icons I didn't like at all. And maybe he'll make other for me in the future.  Okay
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Lonhaldar
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Joined: 06 Mar 2013
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Localisation: France

PostPosted: Tue 11 Feb - 13:02 (2014)    Post subject: The Team Reply with quote

Ok, perfect!  Okay
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Redit
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Joined: 06 Mar 2013
Posts: 1,017
Localisation: Angleterre

PostPosted: Tue 11 Feb - 13:58 (2014)    Post subject: The Team Reply with quote

I'll add him, if he could make or remake our other trait icons so they are consistent that would be great Smile
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Chris93
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Joined: 05 Apr 2013
Posts: 1,965
Localisation: Italia

PostPosted: Tue 11 Feb - 14:07 (2014)    Post subject: The Team Reply with quote

I've already asked him, he accepts any request  Mr. Green
If you want any trait to be redone, report and I'll ask for his help  Okay
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Lonhaldar
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Posts: 3,190
Localisation: France

PostPosted: Tue 11 Feb - 14:09 (2014)    Post subject: The Team Reply with quote

First, we'll need all the missing trait icones :
corrupted_by_darkness
redeemed_by_light
human_infertility 
Okay
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Chris93
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Joined: 05 Apr 2013
Posts: 1,965
Localisation: Italia

PostPosted: Tue 11 Feb - 14:12 (2014)    Post subject: The Team Reply with quote

Are corrupted and redeemed traits still used?
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Lonhaldar
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Posts: 3,190
Localisation: France

PostPosted: Tue 11 Feb - 14:14 (2014)    Post subject: The Team Reply with quote

I don't know!
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Chris93
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Joined: 05 Apr 2013
Posts: 1,965
Localisation: Italia

PostPosted: Tue 11 Feb - 14:20 (2014)    Post subject: The Team Reply with quote

I've to ask Blood. Noted the other one, thanks  Okay
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Blood Royal
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Joined: 18 Jul 2013
Posts: 1,077
Localisation: Denmark

PostPosted: Tue 11 Feb - 16:23 (2014)    Post subject: The Team Reply with quote

Hmmm, not sure actually about the corrupted and re-deemed... That probably means no! I use the evil_side and good_side ones, but that's it Okay  
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Redit
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Joined: 06 Mar 2013
Posts: 1,017
Localisation: Angleterre

PostPosted: Tue 11 Feb - 17:49 (2014)    Post subject: The Team Reply with quote

Elf, Dwarf, Skinchanger, Weapon Traits, Item Traits, Blood of Numenor Traits, Maia, etc... If he can do those high quality icons I'd rather we just redo our entire selection so they have the same style and quality. 
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Blood Royal
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Joined: 18 Jul 2013
Posts: 1,077
Localisation: Denmark

PostPosted: Wed 12 Feb - 12:59 (2014)    Post subject: The Team Reply with quote

Btw guys, going to take a back-seat on the team for a while - I'm trying to make a map for a Birthright mod, which by the looks of it, will take some time Razz I'll still be here for bug-fixing and event-making whenever needed plus general event-making assistance, but so far I really like the idea of trying to bring Birthright to CK II also - it's a dungeons & dragons RPG setting that I played throughout high school, and is up there along with Middle-Earth in terms of awesomness for me Smile

Spent so many hours on event-making to get MEP ready for release, that I'm a little burned out from that, so right now enjoying having my game-time spent on map-making, which is actually strangely fun! But yeah, just wanted to give a heads-up that while I'll be available, I won't be actively contributing for a while.

If I can use some resources from the current mods (including your excellent portraits, Lon, if you're OK with that!) then I actually think that it won't take a lot of work to get it up and running since that campaign setting is very similar to CK II with the main theme of it being plotting nobles and realm-rulership.

http://forum.paradoxplaza.com/forum/showthread.php?619383-MOD-Idea-Birthrig…
That's the forum thread, seems to have died, but I'll try and give it another go at life Wink
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