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Patch 1.10 Changelog
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Elfman200


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PostPosted: Wed 29 May - 08:33 (2013)    Post subject: Patch 1.10 Changelog Reply with quote

I think we should keep it to your first suggestion Redit as it will provide a goal after the player defeats mordor
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PostPosted: Wed 29 May - 08:33 (2013)    Post subject: Publicité

PublicitéSupprimer les publicités ?
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Redit
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PostPosted: Wed 29 May - 12:01 (2013)    Post subject: Patch 1.10 Changelog Reply with quote

Yeah, i like the first idea better. Gives each race a goal and interesting objectives to achieve. Also allows player to change history of elves for instance, and a canon reason not to leave for Numenor
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Redit
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PostPosted: Wed 29 May - 14:49 (2013)    Post subject: Patch 1.10 Changelog Reply with quote

Seems the biggest problem with the mod is the map, but I'm not entirely sure yet what needs to be changed
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Chris93
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PostPosted: Thu 6 Jun - 19:24 (2013)    Post subject: Patch 1.10 Changelog Reply with quote

PATCH 1.10.1

FROM PARADOX FORUM




I've just uploaded an open beta version of patch v1.101 to Steam. It is only available for Steam users, and remember: it's a BETA patch, so there might be issues with it.



 
Code:
MAJOR:
- Added a "Retract Vassal" interaction
- Disallowed destruction of non-titular titles under Gavelkind

INTERFACE:
- Added lots of portrait fixes from the "CK2 Portrait Fixes" mod by zebez
- Adjusted the random CoA colors and color choices
- Scripted a lot of CoAs for various dynasties
- The CoAs of titles named after a dynasty now match the dynasty CoA
- Bishops no longer wear pope hats, but the pope does
- Livonia now has the correct pagan flag
- Buildings requiring a coastal province now show up in the tech tooltip even if the capital is not coastal
- Fixed some tooltips in the settlement view not showing building levels with the name
- Nicknames are now shown for heads of religion
- The 'Grant Independence' action is no longer even shown if the recipient is not your vassal
- The 'Prepare Invasion' action is now shown but grayed out if you are at war with the recipient
- Added missing Bektashi religion description
- Endgame screen now shows correct score for characters
- Added missing name of the Reformed Aztec Church title
- Tweaked the religion colors to make them more distinct
- Corrected some event text typos

GAMEPLAY:
- Norse Pagans can no longer employ the coastal conquest CB against other pagans (neighboring counties can still be taken though)
- The Subjugation CB can now only be used once per lifetime instead of every 10 years. (Unless you have the 'Become King' ambition.)
- Characters with the "Become King" ambition and access to the subjugation CB can no longer move their capital out of the de jure kingdom
- Subjugated rulers of another religion now get a smaller opinion bonus vs the winner, lasting for a shorter time
- Fixed a bug with many vassalizing casus bellis where the target's own counties would be seized when they should not be
- Tengri Pagans are now limited to Agnatic succession
- The Jomsvikings now reform if the Norse reformation takes place
- Fixed an issue where the primary heir under Gavelkind would not inherit the capital county
- West African pagans can now also raid
- Lowered the spawn rate of TOG rebels by 20%
- Added the "Ghanan Band" mercenary company
- Slavic, Baltic and Finnish Pagans now get a bonus to their levy sizes, at the cost of their garrison bonus
- Fixed a problem with the decadence invasion event
- Fixed a bug with decadence revolts ending strangely on the attacking ruler's death
- Court Chaplain job events no longer restricted to men for pagans
- Made the Chancellor job to improve relations more effective
- Mercenary ships will no longer spawn in major rivers
- The Viking trait can now only be gained by adults
- Heirs returning from the Varangian Guard to take the throne of their dead father can no longer get the same event twice
- Piast the Wheelwright and his son are now of the Piast dynasty
- Pagan festivals can now only be held in summer as intended
- City Shipyards now produce slightly more galleys than their Castle and Temple counterparts
- Fixed a bug where banishing landed vassals would not take all their titles
- Under Gavelkind, your oldest son will no longer ask for titles
- Added additional names and dynasties for Roman characters created in the Ruler Designer
- Added an earlier king of Ireland to make Irish liberation revolts possible
- 867: Strengthened the coastal Baltic, Slavic and Finnish tribes with better Holdings
- 867: Slightly strengthened the initial forces of Ivar and Halfdan
- 867: The Karling kingdoms are now on Agnatic succession
- 867: Moved Uglich from the Meryas to the Vyatichi
- 867: Byzantium is now properly on Primogeniture, not Gavelkind
- 867: The Duchy of Meath now exists, called "Tara" by the Irish
- 867: Made some important vassals to the King of Italy Italian culture to prolong the survival of the culture and ensure more internal troubles
- 867: Adjusted the initial political and dynastic setup among the Baltic tribes to make them more resilient
- The vassal opinion for free investiture law now correctly only applies for Catholics
- Build cost and time is now affected by your capital tech, not the average tech in your realm
- Ignoring pagan defensive attrition is now controlled by your capital tech, not by the average tech in your realm
- Own fort level no longer affects ability to navigate major rivers
- Tweaked the AI bonuses on Hard and Very Hard difficulty settings
- Successful non-claimant adventurers are now known as "the Conqueror"
- Fixed a bug with weird dynasty names for the commanders of Liberation rebels
- Castrating or blinding a prisoner now removes the righteous imprisonment cause when they are released
- The ambition to gain a council position now only increases a skill the first time it is successful
- The generic Pagan religion now has a description and holy sites
- Added the Hellenic religion
- The events when certain cities are sacked now properly trigger for the Mongol Empire
- The event when you raise a runestone as a zealous Reformed Norse character no longer treats you as a Christian
- Captured Rebel leaders now have a "Broken Spirit" modifier, making them pretty useless
- Fixed a bug where Gavelkind could produce republics
- Fixed a general bug with multiple kingdom inheritance that could produce republics
- The decision to create the Kingdom of Leon now makes it a de jure part of the Empire of Hispania
- Trade posts are no longer counted towards the Prepared Invasion realm size limits
- Fixed a bug with being able to semi-grant invalid duchies and kingdoms to your heir under Gavelkind
- Heathen priests can now inherit titles
- Mayors and heathen priests will now marry if they are heirs to other titles
- Lack of Piety rumor event now only triggers for Christian lieges as intended
- Trade post garrisons now give less retinue cap increase
- Moved the counties of Loon and Julich from de jure Cologne to Luxemburg
- Technology points are now gained by own demesne when containing buildings that give technology points

AI:
- Will not convert to Norman culture if in a huge Norse empire
- Higher prio on building temple towns
- Adjusted propensity to backstab brothers of the faith who are primary parties in holy wars
- Behaviour is now affected subtly by the difficulty settings
- Tweaked max field army sizes a bit
- Will not agree to concubinage for title claimants

MODDING:
- Exported BASE_REVOLT_CHANCE_MOD and TOG_REVOLT_CHANCE_MOD to defines
- Added a 'can_appear' field to dynasties to prevent for example the Seljuks from appearing before their event 
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Chris93
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PostPosted: Tue 25 Jun - 20:38 (2013)    Post subject: Patch 1.10 Changelog Reply with quote

Patch 1.10.2 is out


 MODDING:
- Added Enatic and Enatic-Cognatic Succession code support (laws not available without slight modding)
- Added 'can_hold_temples' to religions (like Muslims can hold temple holdings)
- The history command 'raise_troops' now raises them with full morale
- Added 'merge' field to the 'spawn_unit' effect
- Added 'can_use_gui' to CB types
- Added liege_prestige, allowing buildings to give prestige to its owner and his/her liege

 
Code:
 INTERFACE:
- Removed the erroneous warning text about disinheriting a dynasty member when granting him a temple holding, for non-Christians
- West Africans now use the Mongol on-map shields
- Diplo View: Crusades/Jihads/Great Holy Wars are now listed before they can be used (with a tooltip why you can't use them)
- Added some more random Coat of Arms elements (more work to come)
- Fixed an issue where the wrong temple icon could be shown in the province view
- Fixed an issue with the displaying of strong claims for pagans and Zoroastrians

GAMEPLAY:
- Fixed bug where Arsenal building could be deleted on succession
- The decision for creating Hungary now takes away the Ukrainian part of their realm
- Zoroastrians can now properly use their Crusade CB
- 1066: Rebalanced William's, Harold's and Harald's starting forces
- Fixed a bug where Crown Laws would not carry over into created kingdoms and empires
- Fixed some bugs with True Cognatic succession
- You no longer get messages about adventurers who are not actually declaring war
- You must now be in the West African culture group to recruit the Ghanan Band
- Slashed some unnecessary memory usage for living characters
- Fixed bug where you sometimes raised two runestones in honor of your father
- The event where a female courtier initiates romance with her liege now properly checks their opinion of each other
- Expanded the Justanid dynasty of Gilan
- Fixes and additions to several Norwegian dynasties
- The Imperial Reconquest CB now also applies to the Kingdom of Asturias
- Fixed a bug where the order of holdings in provinces did not remain consistent when stepping back and forth in history
- Varangians will now only come back Orthodox if it's the Byzantine ruler's religion
- Diseases now actually trigger before 1066
- Fixed a rare crash issue with invalid coat of arms for Muslim held titles
- Some slight memory and speed optimizations
- Lund is now a temple holding
- Marshals can no longer interfere with their own efforts to train troops in a province
- Court Chaplains no longer claim characters are heretics if they are already branded as such
- The opinion modifiers given by events 3243 and 4148 no longer instantly disappear
- Added the Dál gCais dynasty
- Expanded the Morgannwg dynasty
- Fixes to Gwerthrynion dynasty members
- 867: Corrected the character Hrolf, the first duke of Normandy
- 1066: Corrected an issue with Gurgan and Dailam not being part of the Seljuk empire
- Loosened up the culture requirements for the formation of the kingdoms of Rus and Finland
- Follow-up events should now trigger properly when your wife is impregnated by a lover
- Added the three winning submissions from the Event Contest
- Piety from buildings is now given to both the owner and his/her liege
- Moved the duchy of Hayya from Abyssinia to Nubia
- Fixed a bug where the liege would always inherit a courtier's gold
- Improved the gold inheritance check to look for siblings and grandchildren if necessary
- No longer possible to invite a concubine to your court
- The Blot and Nerge decisions are now high priority, giving players a heads up when they are available
- Landless Popes can now call crusades
- Titles with free duchy revocation (the ERE) can now also revoke the de jure capital county freely

AI:
- Will no longer declare war on its current "player heir", or vice versa
- Will not flip culture to Swedish, Danish or Norwegian culture if in a huge Norse empire
- Will now execute claimants whose claim is currently pressed in a war against it
- Doges and patricians are now more likely to build in their cities
- Pagans now willing to accept cross-religion marriages with other pagans if it likes you enough
- Will now accept marriage offers for courtiers of the right religion, even if the ruler is of a hostile religion
- Female rulers or heirs less likely to marry non-matrilineally, unless they really like you
- More likely to revoke its de jure capital title



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Chris93
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PostPosted: Thu 4 Jul - 17:15 (2013)    Post subject: Patch 1.10 Changelog Reply with quote

Patch 1.10.3 is out



 
Code:
INTERFACE:
- Fixed incorrect AI reasoning text string "X is my lover"
- Fixed a tooltip bug in the effect 'gender_succ'
- Corrected some text bugs
- It is no longer possible to start building Theodosian walls outside of Constantinople
- Wikipedia links should now work on linux

GAMEPLAY:
- Changed the way levies reinforce (to fix a rounding bug.) This will overall reduce levy reinforcement rates a bit.
- Tech spread no longer gets stuck at 5
- Patricians with no landed holdings now correctly get some random courtiers (which they can, for example, marry)
- Euboia is no longer "Ocean" terrain
- Westfriesland is no longer "Ocean" terrain
- You can no longer become a truce breaker from failed imprisonments or title revokations, or wars from events, plots or factions
- 867: Gave Almos, the ruler of the Magyars, and his son Arpad scripted traits
- 867: Slightly strengthened the initial Magyar army
- Kingdoms with a king can now also de jure drift into empires
- Independent kingdoms can no longer drift out of their de jure empires
- Added Zoroastrian Crusade target weights to appropriate titles
- Human played vassals of the Magyars now get to keep their Ukrainian lands when Hungary forms
- Added level three Castle Fortifications to Constantinople
- Boosted the heavy infantry morale bonus given by the Aztec Jaguar Warrior Lodge
- Fixed a crash with deleted characters in a title's previous holder list
- The Seljuks now appear a bit further south, in Dashhowuz rather than Kyzylorda
- Fixed a bug where creating a kingdom or empire would not always initialize Crown Laws correctly
- Fixed raised armies being counted twice for max troops calculations used by some interfaces and some AI calculations
- Fixed an issue with save game corruption after loading a game and saving before unpausing

AI:
- Fixed a bug where patrician AI would go braindead for a long time after resign/reload
- Fixed an issue where, in many cases, under Gavelkind the AI would not create a second duchy even to form a kingdom
- Fixed a bug in the diplo AI where it would consider other lowborn characters to be its own dynasty
- Tweaked cross-religion Pagan marriage acceptance 
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Lonhaldar
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PostPosted: Thu 4 Jul - 17:20 (2013)    Post subject: Patch 1.10 Changelog Reply with quote

Thans Chris Wink
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Chris93
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PostPosted: Thu 4 Jul - 18:08 (2013)    Post subject: Patch 1.10 Changelog Reply with quote

You're welcome Wink
Busy in these days, Lon? Smile
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Lonhaldar
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PostPosted: Thu 4 Jul - 18:09 (2013)    Post subject: Patch 1.10 Changelog Reply with quote

In holidays with my wife during some days, and i'm back for business Wink
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Chris93
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PostPosted: Thu 4 Jul - 18:17 (2013)    Post subject: Patch 1.10 Changelog Reply with quote

Okay
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Chris93
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PostPosted: Thu 4 Jul - 18:30 (2013)    Post subject: Patch 1.10 Changelog Reply with quote

Okay


PS: You have a PM  Mr. Green
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Chris93
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PostPosted: Tue 13 Aug - 09:55 (2013)    Post subject: Patch 1.10 Changelog Reply with quote

Patch v1.11 will be released today



 
Quote:
MODDING:
- It's now possible to read additional data into existing landed titles in mods
- It's now possible to read additional data into existing religions in mods
- Added 'intermarry' parameter to religions, so you can specify if members tend to marry those of specific other religions
- Exported EXTRA_NR_OF_CHILDREN_FOR_PLAYERS to defines
- Fixed custom tooltip trigger and effect always returning true
- Exported ARMY_LOAD_UNLOAD_MOVE_COST to defines


GAMEPLAY
- Added auto-invite function to plots
- Added auto stop plot functionality under intrigue tab.
Added Siege leader trait
- Added so bastard dynasties are generated when the first bastard is born.
- Fixed so holy orders can use their special units in a defensive war where they are the primary defender.
- Fixed CTD occured when starting between 1184-1185
- Fixed Duke Dafydd II of Gwynedd invalid state in history files
- Slowed down fleet movement
- Increased movement time for armies onto or off fleets

INTERFACE
- Added Favorite IP table to multiplayer menu
- Added an approve button for laws so you can change your mind later if you initially ignored the law.
- Fixed so you can see what characters has had a plot proposal sent to them.
- Now support to select ship-exclusive using ALT key.

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Lonhaldar
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PostPosted: Tue 13 Aug - 10:01 (2013)    Post subject: Patch 1.10 Changelog Reply with quote

http://forum.paradoxplaza.com/forum/showthread.php?706296-Crusader-Kings-II…


 The customiszer ingame looks great too!
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Chris93
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PostPosted: Tue 13 Aug - 10:03 (2013)    Post subject: Patch 1.10 Changelog Reply with quote

Lonhaldar wrote:
http://forum.paradoxplaza.com/forum/showthread.php?706296-Crusader-Kings-II…


 The customiszer ingame looks great too!


Especially for the possibility to rename Titles in game 
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Chris93
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PostPosted: Wed 14 Aug - 16:22 (2013)    Post subject: Patch 1.10 Changelog Reply with quote

Has anybody tested the 1.11 patch/alpha 1b compatibility? If I don't get wrong only defines need to be updated.
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PostPosted: Today at 10:31 (2017)    Post subject: Patch 1.10 Changelog

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